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What is the Future of the Book?

Further Reading



Books

Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: Johns Hopkins University Press, 1997.

Berkerts, Sven. The Gutenberg Elegies: The Fate of Reading in an Electronic Age by Sven Berkerts. Faber & Faber: Boston, 1994.

Cope, Bill and Angus Phillips. The Future of the Book in the Digital Age. Oxford: Chandos Publishing, 2006.

De Certeau, Michel. The Practice of Everyday Life. Translated by Timothy J. Tomasic. Berkley: University of California Press, 1984.

Eliot, Simon and Jonathan Rose, eds. A Companion to the History of the Book. Malden, MA: Blackwell Publishing, 2007.

Epstein, Jason. Book Business: Past, Present, and Future. New York: Norton & Co., 2001.

Fischer, Steven Roger. A History of Reading. London: Reaktion Books, 2003.

Gomez, Jeff. Print is Dead: Books in Our Digital Age. London: Macmillan, 2008.

Hellekson, Karen and Kristina Busse. Fan Fiction and Fan Communities in the Age of the Internet: New Essays. Jefferson, NC: Mclelland & Stewart, 2006.

Levy, David M. Scrolling Forward: Making Sense of Documents in the Digital Age. New York: Arcade, 2001.

Kilgour, Fredrick G. The Evolution of the Book. New York: Oxford University Press, 1998.

Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997.

Reading at Risk: A National Survey of Literary Reading in America. NEA, 2004. http://www.nea.gov/pub/ReadingAtRisk.pdf.

To Read or Not to Read: A Question of National Consequence. NEA, 2007. http://www.nea.gov/research/ToRead.pdf.

Sheldrick Ross, Catherine, Lynne McKechnie, and Paulette M. Rothbauer. Reading Matters: What the Research Reveals about Reading, Libraries, and Community. Westport, CT: Libraries Unlimited, 2006.

Articles

Burnett, Kathleen and Eliza T. Dresang. "Rhisomorphic Reading: The Emergence of a New Aesthetic in Literature for Youth", in Major Themes in Media Literacies. Margaret Mackey, ed. London: Routledge, In Press.

Cicconi, Sergio. "The Shaping of Hypertextual Narrative", in The Integrated Media Machine: A Theoretical Framework. University of Lapland, Helsinki, 2000. http://www.cisenet.com/cisenet/writing/essays/hypernarrative.htm#top6

Kirshenbaum, Michael. "How Reading is Being Reimagined," The Chronicle Review. Dec. 2007.

McCardle, Meredith. "Fan Fiction, Fandom, and Fanfare: What's All the Fuss?" 2003. http://www.bu.edu/law/scitech/volume9issue2/McCardleWebPDF.pdf

Le Guinn, Ursula. "Staying Awake: Notes on the Alleged Decline of Reading" Harper's. Feb. 2008. http://www.viet-studies.info/Decline_of_reading_Harpers.pdf.

Levy, Steven. "The Future of Reading". Newsweek. November 26th, 2007.

Jerz, D.G. Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky. Digital Humanities Quarterly. 1:2, summer 2007.

Price, Leah. "You Are What You Read." New York Times Sunday Book Review, Dec. 23rd, 2007.

Rettberg, Scott. "All Together Now: Collective Knowledge, Collective Narratives, and Architectures of Participation". http://www.retts.net/documents/cnarrativeDAC.pdf.

Assorted Web Resources

A Beginner's Guide to Playing Interactive Fiction.

Chilling Effects Clearinghouse. Joint project of the Electronic Frontier Foundation and Harvard, Stanford, Berkeley, University of San Francisco, University of Maine, George Washington School of Law, and Santa Clara University School of Law clinics. A section of the site is devoted to Fan Fiction.

www.dreamingmethods.com. A digital fiction website.

Electronic Literature Directory. Extensive database of listings for electronic works, authors, and publishers. Entries describe poetry, fiction, drama, and nonfiction that "make significant use of electronic techniques or enhancements."

FanFiction.net. "World's largest archive" of fan fiction writing.

Forbes.com. Books: A Special Report, 2006.

The Future of Reading. Blog written by Bill Hill, reading technology pioneer.

Get Lamp: The Text Adventure Documentary Website. Documentary about text adventure storytellers (coming in June, 2008). The site also contains a list of websites linking to information and research about interactive fiction.

www.ifiction.org. Provides access to hundreds of interactive fiction games for free.

"Innanimate Alice." Multi-media graphic novel co-authored by Kate Pullinger and Chris Joseph.

Infinite-Story.com. Interactive, collaborative "story-engine."

On Digital Writing. Alan Bigelow and Andy Campbell.

Playing, Studying and Writing Interactive Fiction (Text Adventure Games). Very good scholarly site. Accessible and loaded with useful information.

Protagonize: Interactive Fiction & Collaborative Storywriting Community.

The Reader: On Books and Technology Today and Tomorrow. Blog written by Gary Manacsa.

trAce. Archive of the trAce On-line Writing Centre.

The Institute for the Future of the Book. Think tank affiliated with the University of Southern California.

Revolution 3.0 Blog that tracks reading and writing in the digital age.

BOOKFUTURES: Chris Meade Explores the Creative Potential of New Media for Writers and Readers.

"Writing Across Forms". Kate Pullinger.