MMOG: An Overview of the Massively Multiplayer Online Game Phenomenon
Main Page - Introduction
Contexts for Libraries
What are MMOGs?
The Development of MMOGs
Issues and Discourses
Works Cited
About the Author

Works Cited

Bartle, Richard A. Pitfalls of Virtual Property. The Themis Group. April 2004. 6 Dec 2005.

BBC News. “‘Game Theft’ Led to Fatal Attack.” 31 Mar 2005. 3 Dec 2005. n. pag.

Castronova, Edward. Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Fronteir. CESinfo Working Paper No. 618. December 2001. 4 Dec 2005.

CBS News. “Everquest or Evercrack?” The Early Show. 28 May 2002. 5 Dec 2005. n.pag.

Eladhari, Mirjam. “ Trends in MMOG Development” Game Research: The Art, Business, and Science of Computer Games. 2 May 2003. 3 Dec 2005. n. pag.

EverQuest Realm. “Everquest Discussion Dictionary.” Forums. UnderGroundOnline. 22 Dec 2004. 4 Dec 2005. n.pag.

Griffiths, M. D., Mark N. O. Davies, and Darren Chappel. “Online Computer Gaming: A Comparison of Adolescent and Adult Gamers.” Journal of Adolescence 27 (2004). 87 - 96.

Kent, Stephen L. “Alternate Reality: The History of Massively Multiplayer Online Games.” 3 Dec 2005.

Kosak, Dave ‘Fargo.’ “Civilization IV Review.” 27 Oct 2005. 5 Dec 2005.

Kosak, Dave ‘Fargo,’ and Miguel Lopez. “Guild Wars Review.” 12 May 2005. 5 Dec 2005.

Sattar, Pirzada, and Sriram Ramaswamy. “Internet Gaming Addiction.” Letter. Canadian Journal of Psychiatry 49.12 (2004). 869 - 879.

Steinkuehler, Constance. Learning in Massively Multiplayer Online Games. Constance A. Steinkuehler. MMOG Research: Selected Papers and Presentations. 2004. 4 Dec 2005.

Created by Lauren de Bruin
School of Library and Information Studies
University of Alberta
Last updated on March 8, 2006.