MMOG: An Overview of the Massively Multiplayer Online Game Phenomenon

Main Page - Introduction
Contexts for Libraries
What are MMOGs?
The Development of MMOGs
Issues and Discourses
Conclusion
Works Cited
About the Author

About the Author

        Lauren de Bruin is a Masters student at the University of Alberta's School of Library and Information Studies. She will convocate with her MLIS degree in the spring of 2006. She has previously earned her Bachelor of Arts in English at the University of Alberta.

        An avid table-top role-player herself, Lauren finds the gritty world of story-based game entertainment to be a fascinating topic, both academically and recreationally. Activities commonly include deconstructing various pen-and-paper game manuals, hosting lengthy and often ponderous discussions concerning current game issues and developments, and joining the occasional avatar conga-line in selected MMORPGs. If you wish to contact Lauren, send a message to ldebruin@ualberta.net




This essay was originally written as a course assignment for LIS 585: Multimedia Texts for Young People, taught by Dr. Margaret Mackey in the fall term of 2005. LIS 585 is offered by the School of Library and Information Studies at the University of Alberta. This website was constructed in HTML in accordance with the requirements of LIS 600 Capping Exercise.











Created by Lauren de Bruin
School of Library and Information Studies
University of Alberta
ldebruin@ualberta.ca
Last updated on March 8, 2006.